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Rockstar Games developer reveals GTA trailer secret

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A former Rockstar Games developer offers some interesting insights into how developers can make their beloved Grand Theft Auto trailer. While most companies usually shine or appear on things like summer game festivals, game awards, or Gamescom, Rockstar does it differently. There was a while Bully,,,,, warriorand run ads for published ads The Big Theft Car: San Andreas. The following years downplayed things, but they announced similar games Big Theft Automatic IV and canceled PS3 exclusive agent At the E3 press conference.

But, since then, Rockstar has grown into a highly elusive entity that successfully does things in its own time. When you can have a news cycle in a random week in May, there is no need for flashy press conferences. Anyway, it's still unknown about how Rockstar sells their game. Everyone has their own expectations based on previous patterns and history, but Rockstar has shown GTA 6It doesn't want to be predicted marketing. After announcing the first trailer in advance and eventually leaked, GTA 6 Trailer 2 and a series of screenshots are randomly discarded without prior warning. Fans are even caught off guard GTA 6 It was delayed a few days ago.

Despite its high confidentiality, it is clearly known in Rockstar when the trailers were put together for a new game. David O'Reilly, a rock star game that he once worked on during an interview with Kiwi Talkz GTA 5,,,,, Red Death Redemption 2and some more GTA 6 Note that the new trailer became a priority in work.

“When the trailer comes out, it's important, and if there's a bug with something that centers the trailer, that's the first priority. It's a hand, like, 'This is a trailer bug.' When it comes out, it's exciting, or you don't even know, like, “Oh, the trailer just dropped!” ”

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It sounds like you want to refresh the game to make it look as good as possible. O'Reilly also noted that when making a trailer, the team looks at where they want to place the camera to take certain shots, and then goes beyond the focus to put everything in a strait, and everything outside the view may not be close.

“When you make a trailer, they look at the camera's position and everything in that view gets madly polished,” he said. “Everything without that view hasn't been madly polished, so the whole world isn't like that.” [between] Trailer and final game. You can't think of it as “now locked, that's how the last game is, and when it's released, that tree will be there.” You can't look that way because you want the company to show you the last game in the trailer when it's not finished. Like many people, choosing a trailer and end product is unreasonable. ”

How collaboration works together after hearing trailers for games like this GTA 6 Actually it is. While the movie trailer may compile a bunch of photos from a finished movie, the video game trailer may indeed require extra effort from the team, so it looks more complete than the rest of the other games and can make a meaningful impression. O'Reilly's view on focusing only on what can be seen is true. The first trailer GTA 5 It was great at the time, but if you go back and look at it frame by frame, you'll see the details missing in the distance.

When the car is trapped in the abyss, there are even a few photos that you can also have in the unfinished parts of the world. This probably doesn't mean to be high resolution or in hindsight we know how San Andreas should think of the look in the game. Either way, this is an interesting peak for Rockstar's very secret curtains.